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The final peer/self review is different from the previous ones. In this case, you are not asking your peers for feedback, you are grading yourself and your teammates on their performance over the entire semester.

The grading is simple. You must give yourself and your teammates a +/- 0 to 3 score, where the number represents a 'bump' in the grade with respect to what you think the group should receive. The caveat is that the average of the scores must be 0. You must also give a rationale for each score. Be very specific, especially regarding your contributions to the project, even if those contributions did not ultimately make it into the final prototype.

You may use the same peer evaluation form, or make your own if you need more space. Just be sure to give a +/- score and that the average of the scores is 0.

Your peer evaluation scores act as a modifier for the team portions of the project. Your personal score for the team portion of the class is:

personal_team_score = team_points + modifier*total_possible_team_points/4

with the caveat that your personal_team_score cannot be more than 60 or less than 0.

Thus, if the majority of your peers (and yourself) gave you a +0.5 score, and you received 45 out of 60 points (A 'B' grade) your personal_team_score would be 52.5 (A 'B+/A-') grade. If however, everybody gave you around a 0, the final grade would stay at 45/60.

I grade this way to help those students out who have gone above and beyond in this course, but based on the group's efforts, were unable to receive excellent group scores. I reserve the right to modify this grade based on observations I make throughout the course and a student's design notebook.
copyright 2019 Matthew Spenko